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1. Missions, PvE, and CSM 8 - in Missions & Complexes [original thread]
Schmata Bastanold wrote: OP says that hisec is for casual players. I would like to know what is preventing people to play casually in lowsec for example? There are missions with better rewards, exploration has better sites, belts have better ro...
- by Matriarch Prime - at 2012.09.06 13:03:00
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2. Missions, PvE, and CSM 8 - in Missions & Complexes [original thread]
The devs know the purpose of high sec, or they wouldn't have put it into the game and continued to support it over the years. They aren't loons, they understand that forum whining should be taken with a rather large grain of salt, and to focus on ...
- by Matriarch Prime - at 2012.09.06 08:06:00
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3. Why Hi-sec agens give Low-sec missions? - in Missions & Complexes [original thread]
Agents will send you to a pool of nearby system to maintain a balance load on the server. If you find yourself having to run missions often several systems away, and even into low sec, then you are likely in a high load area. Find some place else ...
- by Matriarch Prime - at 2012.08.28 16:49:00
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4. Need a good agent. - in Missions & Complexes [original thread]
There's functionality in the game that can help you. http://wiki.eveonline.com/en/wiki/Agent_Finder Happy hunting. :)
- by Matriarch Prime - at 2012.08.28 13:34:00
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5. Why Hi-sec agens give Low-sec missions? - in Missions & Complexes [original thread]
Daniel Plain wrote: if you do not like to deal with annoying obstacles, you are playing the wrong game. that said, you can always get your faction standing above 5.0 and decline missions as much as you want. A bit off-topic, but what does ha...
- by Matriarch Prime - at 2012.08.27 12:39:00
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6. LP store requirements for weapons too high! - in Missions & Complexes [original thread]
Edited by: Matriarch Prime on 25/07/2007 20:18:17 Originally by: Carniflex Sky aint falling yet. What happens then is that tag prices will rise, more people go do lev 5 missions (as main rewards in there are tags) and new equlibrium i...
- by Matriarch Prime - at 2007.07.25 20:17:00
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7. LP store requirements for weapons too high! - in Missions & Complexes [original thread]
And what happens when everyone is doing that and the supply runs low from people that are just now unloading, as I did wen I came back, their cache of tags thinking they are useless?
- by Matriarch Prime - at 2007.07.24 23:21:00
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8. Cowbell, WTF - in Missions & Complexes [original thread]
Originally by: Roemy Schneider i can't find the SNL ep where ferrell cowbell'ed to the queens of the stoneage.. anyone? Check youtube, I saw it there someone browsing for a cowbell skit video that wasn't crappily captured.
- by Matriarch Prime - at 2007.07.22 20:09:00
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9. corpum a-type rep underpowered or pithum a-type overpowered? - in Missions & Complexes [original thread]
Originally by: Aramendel Edited by: Aramendel on 22/07/2007 09:58:15 Heavy shield tanks have (with t2!) a better capefficieny and rep/sec than heavy armortanks. The only thing which is needed in med slot for PvE is an afterburner/...
- by Matriarch Prime - at 2007.07.22 19:57:00
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10. LP store requirements for weapons too high! - in Missions & Complexes [original thread]
Well, I really don't think they should be balanced on the number a person is likely to buy. But I am of the opinion that the costs are a little high considering the throwaway nature of eve's item economy. I have some confidence that many of these ...
- by Matriarch Prime - at 2007.07.22 19:42:00
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11. corpum a-type rep underpowered or pithum a-type overpowered? - in Missions & Complexes [original thread]
Edited by: Matriarch Prime on 22/07/2007 08:29:32 Well, I'm of the opinion that shield tanking it inherently less appealing than armor tanking even for PvE in the vast majority of tactic situations. Mid slot utility being a main concern, but t...
- by Matriarch Prime - at 2007.07.22 08:29:00
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12. Cowbell, WTF - in Missions & Complexes [original thread]
Edited by: Matriarch Prime on 22/07/2007 07:39:43 Cowbell is a term used to denote unspecified/ambigious "features". The term originates from a classic SNL skit involving Christopher Walken protraying a music producer, Bruce Dikenson, helping ...
- by Matriarch Prime - at 2007.07.22 07:33:00
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13. good agents in minmatar space? - in Missions & Complexes [original thread]
Ignire the one in Gelfven (*sp) its located in .5 space which sound all fine and dange unstil you realize that its neighboring systems are <.5 . I'f I was a mission scanner, thats where'd I'd be. Its close to rens (like 6 hops) and amny players...
- by Matriarch Prime - at 2007.07.22 06:22:00
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14. LP store requirements for weapons too high! - in Missions & Complexes [original thread]
Originally by: Matriarch Prime Now I am just newly back to the game and I'm not an expert, but I don't see why they (small and medium modules) cost so much. Update: Well, the large arty's were tit for tat on performance, with (at least...
- by Matriarch Prime - at 2007.07.22 05:44:00
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15. LP store requirements for weapons too high! - in Missions & Complexes [original thread]
I've I've comented on this ina another thread, but it was sightly off topic. Most of the modules don't scale in cost properly. Small turrets are almost the same cost as large. You can get similar performance at slightly higher skill requirment fr...
- by Matriarch Prime - at 2007.07.21 06:14:00
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16. Where did the good quality lvl 3 missions go? - in Missions & Complexes [original thread]
I spent the entire night last night running these easy missions. I only had time to do a few missions, but I kept getting nothing but "iliminate the pirate campers" over and over, with other similar mission scatter about. I did one mission 5 times...
- by Matriarch Prime - at 2007.07.17 20:21:00
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17. LP Stores: Valueable resource or yet another nerf to mission runners? - in Missions & Complexes [original thread]
I just came back to the game after a long break and I think the LP store is fantastic. I do have a small descrepancy that I've noticed though. I had a discussion on corp chat about it, so I decided to mention here. Which may or may not be the best...
- by Matriarch Prime - at 2007.07.15 13:59:00
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18. Difficulty of level 2 missions - in Missions & Complexes [original thread]
Originally by: Zrakor The mission 'human cattle 5/5' ends when you destroy the lone frigate in the last room. You are not supposed to attack the fleet of battleships. You should get a popup message when you use the acceleration gate to get...
- by Matriarch Prime - at 2005.12.24 21:16:00
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